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Spells, spirits, and adept powers are a core part of Shadowrun and are items of perpetual interest to Shadowrun players. Street Wyrd offers that and more to players and gamemasters, including a system to help them make their own spells. With new ways to use Shadowrun, Sixth World rules and flavor to help players understand magic's place in the world,...
Though they are biomechanical constructs made to resemble humans, androids are not simple robots following their programming, but are instead living beings with souls. Their technological origin does make them excellent mechanics, however.
In tune with the endless cycle of creation and destruction of stars, solarians harness both the bright, burning flames of new suns with the destructive gravity of black holes.
Lashuntas, with their innate telepathic abilities, make excellent envoys, employing their natural charm and empathy to act as ambassadors, negotiators, or traders in the Pact Worlds and beyond.
Gifted with quick reflexes, charming confidence, and an apparent lack of fear, halflings are known across the galaxy as athletes, celebrities, and explorers, and make excellent pilots.
Elected for her merit as an adventuring scholar, First Seeker Luwazi Elsebo is the nominal head of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy seeking to advance the cause of knowledge.
Near-ubiquitous inhabitants of the planet Vesk-3, skittermanders led simple lives before the Veskarium annexed their planet. They are individualistic without being anarchic, and enjoy teamwork, naturally following qualified leaders.
Ryphorians often join the famed Skyfire Legion, elite mercenaries who offer their martial services to colonists and other groups operating outside the Pact Worlds. Many members of the legion form near-telepathic bonds with dragonkin partners.
Anacites are robots left behind on Aballon, the Pact World closest to the sun, by eons-departed masters. These constructs developed the capacity for evolution and self-improvement, creating an entire mechanical ecosystem.
Obozaya is a freelance mercenary seeking glory and recognition. As shes fond of saying, battle is too important to leave to amateurs, and she believes that the best way to win a fight is to move fast and hit hard.
Ferani Nadaz became boss of the Downside Kings only recently when she savagely killed the gangs former leader, but she has consolidated her power quickly and violently, and is regarded with a mixture of respect and fear.
The most well known promoter of events within the Halls of the Living is Zo!, a flamboyant host whose antics draw in as much of an audience as audience as the games and blood sports he introduces. Zo! occasionally travels to the less reputable areas of the Pact Worlds and Near Space to personally recruit new contestants or to host special transmissions....
Lithe, long-lived humanoids, elves are easily recognized by their pointed ears and pupils so large that their eyes seem to be all one color. Possessed of an inherent bond with the natural world, they tend to subtly take on the coloration of their surroundings over the course of many years and have a deep spiritual regard for nature.
The Stewards operate as elite warrior-diplomats tasked with maintaining the tenuous alliance binding the Pact Worlds together. When new Stewards are sworn in, they renounce all allegiance to their former organizations or home worlds, dedicating their lives instead to protecting the Pact and its citizens. While not every group appreciates the Stewards...
Long ago, when the native humanoids of Eox- called elebrians -destroyed two neighboring planets, the backlash devastated their own world as well, forcing them to turn to necromancy to survive. The most powerful spellcasters among these survivors combined their advanced technology with the ancient magical traditions of lichdom to achieve immortality in the...
Half-orcs have both human and orc ancestry. Though these individuals sometimes result from the union of orcs and humans, the relative rarity of pure-blooded orcs among the Pact Worlds means that most half-orcs are the children of other half-orcs. They usually stand a bit taller than humans and have strong, muscular builds, with green or gray skin. Many...
If it's true that opposites attract, then elves and humans are the best proof. Despite their general distrust of non-elves, many elves find humanity's passionate energy, dedication to living in the moment, and ability to accomplish so much in their short lives deeply appealing-a flame that burns all the brighter for its brevity. At the same time, many...
Dwarves are a stocky race, roughly a foot shorter than humans, with broad, heavy frames. Dwarves trace their heritage to the missing planet of Golarion, yet for them, this is not merely a matter of history, but identity-they were forged in the furnace of Golarion's subterranean passages, and many dwarves born long after the planet's disappearance still...
Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple.
In a forgotten cave in a far-away land, we found a dragons egg. Nurtured on a bed of smoldering embers, it finally hatched . . . and these brightly colored dice spilled forth! Thats our story, anyway.
This limited edition Deluxe version of the Official Altered Carbon Roleplaying Game includes the same interior content as the core book, but with new dramatic cover art and an intricately designed die-cut slip case.
DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But theyre all in the shadows, theyre all dangerous, and theyre all things you need to know. Collapsing Now details ten organizations poised to make an impact on the...
Our Vacation is a "geostationary" game that remains in one place through time and can have any number of players. Players sit down with the book, cut and tape and write for as long as they like, be it a minute or fifteen, then move on.
A found scrapbook modified to create blank photos. Draw in the missing photos and write marginalia to change the context of the life recorded inside. Leave in a public place, invite others to change the story you made. A slow game to be played over days or weeks.