Clash of Cultures (Inglés)

A partir de 14 años

240 minutos aprox.

De 2 a 4 jugadores

Inglés

Clash of Cultures

61,95 €
Impuestos incluidos
rating No hay opiniones de momento
done Disponible IMPORTANTE: Artículo en reposición. El envío se realizará cuando el artículo esté disponible. brightness_high Reserva IMPORTANTE: Artículo en reposición. El envío se realizará cuando el artículo esté disponible. not_interested Agotado No disponible
Discover Visa JCB PayPal Master Card American Express

 

Pago seguro y protección de datos garantizados

 

Envíos en 24/48 horas para productos en stock.

 

Devolución hasta 15 días después de la entrega

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board

Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time

The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management

Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory

Earn points through:

- Founding cities and increasing their sizes

- Advances

- Objectives

- Wonders

- Events

 

Componentes de juego:

  • Componente 1
  • Componente 2

 

 

Fabricante: Z-Man        Fecha de lanzamiento: 2012

Z-Man Games
ZMG71000

Pulse aquí para dejar su opinión

En oferta