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Bruxelles 1897
Bruxelles 1897
  • Bruxelles 1897

Bruxelles 1897 (Inglés)

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In 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen.


Duración icon

Tiempo de juego:

40 - 60 minutos

Años icon

Edad mínima:

10 años

Jugadores icon

Número de jugadores:

2 - 4 jugadores

Autor icon

Autor/a:

Etienne Espreman

Ilustrador icon

Ilustrador/a:

Vincent Joassin

Idiomas icon

Idiomas:

Inglés

+ Detalles del producto

In 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen.

Bruxelles 1897 is a card game based on the Bruxelles 1893 board game.

Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.

A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version, the different actions are represented by Action cards which are aligned in 4 columns.

At the beginning of the game, each player has 5 Architect cards in hand. These cards have different values on them, ranging from 1 to 5, and you'll use them to perform actions in the Art Nouveau and Brussels areas.

To perform an action in the Art Nouveau area, you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate, and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game, depending on the strategies you choose to adopt.

When all players have passed, the round ends. Now, the different majorities are calculated. At the end of the round, the position of the Architect cards in the Art Nouveau area determines the majorities, which in turn grant bonuses and/or victory points.

At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.



LUMBXL97EN
3770005193263
2021-05-16

Ficha técnica

Idioma
Inglés
Edad mínima
10
Autor/a
Etienne Espreman
Nº de jugadores mínimo
2
Ilustrador/a
Vincent Joassin
Duración mínima (min.)
40
Duración máxima (min.)
60
Nº de jugadores máximo
4
Disponibilidad
Bajo pedido

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