Tales From the Gods 5E RPG
Tales from the Gods ls is a solo role-playing game in which you take the role of a god over the many centuries of their existence, beginning when they started to be worshipped and ending with their inevitable oblivion. This god will have to make decisions that could be difficult and may sometimes surprise you as you write them. Will your god be one of mercifulness or become an avatar of destruction?
All you need to play is the book or PDF, a d10 and d6 are recommended, but you can replace them with any other way of generating random numbers between 9 and -5.
The game uses the Thousand Year Old Vampire system. Play progresses semi-randomly through the Prompt section of this book. Answer Prompts to learn about your god's wants and needs, to learn what challenges they face, and to chart their rise or decline. Build up a character record of deeds, known as Sagas, and watch them transform or be forgotten in the inexorable passage of time.
Your god
Five different traits represent the god whose development you will record in this game:
Sagas
Skills
Relics
Characters
Symbols
Almost every time you receive a Prompt, one of your traits will be modified. For instance, you may be instructed to check a Skill. To do so, you place a checkmark next to that Skill. Alternately, the Prompt may cause you to lose a trait, which is indicated by striking it out with a line. Ensure that the lost trait stays readable because you may refer back to it later or even restore it. Some Prompts will give even more dramatic instructions for changing your traits. At all times, follow the instructions given in the Prompt.
Sagas
Sagas and Myths are important moments that have shaped your god. They come from your actions and decisions as a god, but also from events your believers associate with you, and they make up your god's core. A Myth relates a particular event; a Saga is an arc of Myths that are tied together by subject or theme.
Myths cover a particular event, but the amount of time represented by that event might vary drastically. A Myth might describe a few seconds of impactful events, or it might cover an epic that lasted hundreds of years.
Almost every Prompt will create a Myth, and Myths eventually combine with one another to become Sagas. As time goes on, Sagas and Myths tend to get distorted or be forgotten. To reflect this there is only a finite amount of space for Sagas on your record sheet. Old Sagas will be lost over the course of the game, making room for new ones. It will be your decision as a player to choose which Sagas to preserve and which to let be forgotten; these hard decisions are the core of the game.
All you need to play is the book or PDF, a d10 and d6 are recommended, but you can replace them with any other way of generating random numbers between 9 and -5.
The game uses the Thousand Year Old Vampire system. Play progresses semi-randomly through the Prompt section of this book. Answer Prompts to learn about your god's wants and needs, to learn what challenges they face, and to chart their rise or decline. Build up a character record of deeds, known as Sagas, and watch them transform or be forgotten in the inexorable passage of time.
Your god
Five different traits represent the god whose development you will record in this game:
Sagas
Skills
Relics
Characters
Symbols
Almost every time you receive a Prompt, one of your traits will be modified. For instance, you may be instructed to check a Skill. To do so, you place a checkmark next to that Skill. Alternately, the Prompt may cause you to lose a trait, which is indicated by striking it out with a line. Ensure that the lost trait stays readable because you may refer back to it later or even restore it. Some Prompts will give even more dramatic instructions for changing your traits. At all times, follow the instructions given in the Prompt.
Sagas
Sagas and Myths are important moments that have shaped your god. They come from your actions and decisions as a god, but also from events your believers associate with you, and they make up your god's core. A Myth relates a particular event; a Saga is an arc of Myths that are tied together by subject or theme.
Myths cover a particular event, but the amount of time represented by that event might vary drastically. A Myth might describe a few seconds of impactful events, or it might cover an epic that lasted hundreds of years.
Almost every Prompt will create a Myth, and Myths eventually combine with one another to become Sagas. As time goes on, Sagas and Myths tend to get distorted or be forgotten. To reflect this there is only a finite amount of space for Sagas on your record sheet. Old Sagas will be lost over the course of the game, making room for new ones. It will be your decision as a player to choose which Sagas to preserve and which to let be forgotten; these hard decisions are the core of the game.
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