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The Philip Experiment or How to Conjure an Imaginary Ghost
The Philip Experiment or How to Conjure an Imaginary Ghost
  • The Philip Experiment or How to Conjure an Imaginary Ghost

The Philip Experiment or How to Conjure an Imaginary Ghost

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done Disponible | PREVENTA. Lanzamiento aproximado: 15/12/2024 PREVENTA. Lanzamiento aproximado: 15/12/2024 not_interested Agotado | PREVENTA. Lanzamiento aproximado: 15/12/2024
In 1972 a group of experimenters from the Toronto Society for Psychical Research set out to see what would happen if you tried to summon a ghost in a seance, but with the total knowledge that that particular ghost - “Philip Aylesford” - never existed, was never a real, living person, and instead was an entirely fictional character, akin to a character in any other roleplaying game. What they found is that the same thing happens as if you try to summon a real ghost - indicating that it may be the case that all so-called “ghost” phenomena are in fact psychokinesis generated by the living humans who are present. Now the instructions for how to carry out that experiment are presented to you, so that you can carry out their experiment for yourself.


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In 1972 a group of experimenters from the Toronto Society for Psychical Research set out to see what would happen if you tried to summon a ghost in a seance, but with the total knowledge that that particular ghost - “Philip Aylesford” - never existed, was never a real, living person, and instead was an entirely fictional character, akin to a character in any other roleplaying game.
What they found is that the same thing happens as if you try to summon a real ghost - indicating that it may be the case that all so-called “ghost” phenomena are in fact psychokinesis generated by the living humans who are present.
Now the instructions for how to carry out that experiment are presented to you, so that you can carry out their experiment for yourself.
Create your own character, develop your psychokinetic powers, and see what you can conjure up.




A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!
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SIX-TPE
2024-12-15

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